Detail Cantuman
Pencarian SpesifikE Book
Understanding 3D Animation Using Maya
Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks.
Ketersediaan
Tidak ada salinan data
Informasi Detil
Judul Seri |
-
|
---|---|
No. Panggil |
-
|
Penerbit | : ., |
Deskripsi Fisik |
XVIII, 313 p.online resource.
|
Bahasa |
English
|
ISBN/ISSN |
9780387269047
|
Klasifikasi |
006.6
|
Tipe Isi |
-
|
Tipe Media |
-
|
---|---|
Tipe Pembawa |
-
|
Edisi |
1st ed. 2005.
|
Subyek | |
Info Detil Spesifik |
-
|
Pernyataan Tanggungjawab |
by John Edgar Park.
|
Informasi Lainnya
Anak judul |
-
|
---|---|
Judul asli |
-
|
DOI/URL |
https://doi.org/10.1007/b138279
|
Versi lain/terkait
Tidak tersedia versi lain