E Book

Understanding 3D Animation Using Maya



Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks.


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Informasi Detil

Judul Seri
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No. Panggil
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Penerbit : .,
Deskripsi Fisik
XVIII, 313 p.online resource.
Bahasa
English
ISBN/ISSN
9780387269047
Klasifikasi
006.6
Tipe Isi
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Tipe Media
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Tipe Pembawa
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Edisi
1st ed. 2005.
Subyek
Info Detil Spesifik
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Pernyataan Tanggungjawab

Informasi Lainnya

Anak judul
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Judul asli
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DOI/URL
https://doi.org/10.1007/b138279

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