E Book

Digital Design of Nature



Computer-Generated Plants - Introduction -- Plants - Botanical Description -- Some Mathematics -- Plants as Mathematical Objects -- Procedural Modeling - Programming of Plants -- Rule-Based Modeling - Single Plants are 'Emerging' -- Rule-Based Object Production - Interactive Modeling -- Modeling Terrain - The Basis -- Modeling Vegetation - A Landscape Evolves -- Rendering - Creating 'Virtual Reality' -- Level-of-Detail - Fast Rendering of Images -- Landscape Sketches - Artistic Renditions -- Media Art - Growing Plants and Evolved Organics -- Practical Plant Modeling - Using Xfrog -- Glossary -- Figures -- Bibliography -- Index.The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging was thought possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture.The models are combined to create gardens, parks, and even entire landscapes.The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.


Ketersediaan

Tidak ada salinan data


Informasi Detil

Judul Seri
-
No. Panggil
-
Penerbit Springer : Berlin, Heidelberg.,
Deskripsi Fisik
XII, 295 p.online resource.
Bahasa
English
ISBN/ISSN
9783540271048
Klasifikasi
006.6
Tipe Isi
-

Informasi Lainnya

Anak judul
Computer Generated Plants and Organics
Judul asli
-
DOI/URL
https://doi.org/10.1007/b138606

Versi lain/terkait

Tidak tersedia versi lain




Informasi


DETAIL CANTUMAN


Kembali ke sebelumnyaDetail XMLCite this