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E Book

Geometry for Computer Graphics

Vince, John. - Nama Orang; SpringerLink (Online service) - Nama Orang;

From the contents: Geometry -- Lines, angles and trigonometry -- Circe -- Triangle -- Quadrilaterals -- Polygon -- Three-dimensional objects -- Coordinate systems -- Vectors -- Quaternions -- Transformations -- 2D Straight line -- Lines and circles -- Second degree curves -- 3D Straight line -- The plane -- Line, plane and sphere -- 3D Triangle -- Parametric curves and patches -- Second-degree surfaces in standard form -- Examples -- Trigonometry -- Circe -- Triangle -- Quadrilateral -- Polygon -- Three-dimensional objects -- Coordinate systems -- Vectors -- Quaternions -- Transformations -- 2D Straight line -- Lines and a circle -- Second degree curves -- 3D Straight line -- The plane -- Line, plane and sphere -- 3D Triangle -- Parametric curves and patches -- Second-degree surfaces in standard form -- Proofs -- Glossary.Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.


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Informasi Detail
Judul Seri
-
No. Panggil
-
Penerbit
: .,
Deskripsi Fisik
XXII, 342 p.online resource.
Bahasa
English
ISBN/ISSN
9781846281167
Klasifikasi
006.6
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
1st ed. 2005.
Subjek
Computer graphics.
Computer science—Mathematics.
Math Applications in Computer Science.
Geometry.
Info Detail Spesifik
-
Pernyataan Tanggungjawab
by John Vince.
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UPT Perpustakaan UNS
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UNSLA (UNS Library Automation) adalah sistem manajemen perpustakaan daring yang dikembangkan untuk mendukung layanan informasi, penelusuran koleksi, dan pengelolaan sumber daya pustaka di lingkungan Universitas Sebelas Maret. Menggunakan platform Senayan Library Management System (SLiMS), aplikasi ini memberikan kemudahan bagi pemustaka dan pustakawan dalam mengakses, mengelola, dan memanfaatkan koleksi perpustakaan secara cepat, akurat, dan terintegrasi.

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