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Penanda Bagikan

E Book

Designing Virtual Reality Systems

Kim, Gerard. - Nama Orang;

Basics of Designing Virtual Reality Systems -- Introduction: Virtual Reality in a Nutshell -- Requirements Engineering and Storyboarding -- Object and Scene Modeling -- Putting It All Together -- Performance Estimation and System Tuning -- Creating the Virtual Reality -- Output Display -- Sensors and Input Processing -- 3D Multimodal Interaction Design -- Simulation I: Collision Detection -- Simulation II: Physics-Based Motion and Collision Response -- Virtual Characters.Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscopic displays, multimodal interaction and processing, computer graphics and geometric modeling, dynamics and physical simulation, performance tuning, etc. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. Designing Virtual Reality Systems is organized in such a way that it follows a spiral development process, and for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books to virtual reality, this book provides concrete examples and practical solutions to the technical challenges in building a VR system by following a specific development methodology, instead of solely explaining the high level concepts. Part 1 covers the very basics in building a VR system in a systematic way and explains various technical issues in object modeling and scene organization. Part 2 dives into the core of virtual reality dealing with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduate students, advanced undergraduate students and IT professionals will also find this unique and reader-friendly book a valuable guide.


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Informasi Detail
Judul Seri
-
No. Panggil
-
Penerbit
London : Springer., 2005
Deskripsi Fisik
X, 233 p. 191 illus.online resource.
Bahasa
English
ISBN/ISSN
9781846282300
Klasifikasi
005.437
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
1st ed.
Subjek
Software engineering.
Optical data processing.
Computer simulation.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Simulation and Modeling.
User interfaces (Computer systems).
User Interfaces and Human Computer Interaction.
Multimedia systems .
Media Design.
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Gerard Kim.
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