Preface -- Chapter 1: Towards a critical understanding to the best practices of ICT in K-12 education in global context -- Chapter 2: How teachers and students depict interactive whiteboards and tablet PCs in a 9th grade classroom? -- Chapter3: A qualitative case study of tablet use in a high school in turkey -- Chapter 4: Teaching and learning effectiveness enhancement project “TLEEP” -- C…
Keynote Papers -- Digitally Sponsored Convergence of Design Education, Research and Practice -- Space, Time, Mind -- Constructing Complexity -- Virtual Heritage, Reconstruction and Histories -- Labyrinthine Digital Histories -- A 3D Model of the Inner City of Beijing -- A Method Proposed for Adoption of Digital Technology in Architectural Heritage Documentation -- From Architectural Intent to P…
Emerging Patterns of innovative instruction in different context -- Learning design for digital natives -- Digital learning resources for personalized learning in both formal and informal educational settings -- Promoting e-leadership and teacher’s digital capacit.This book aims to capture the current innovation and emerging trends of digital technologies for learning and education in k-12 …
Theories and Paradigms -- Identifying Hypermedia Browsing Strategies -- Simulations as Mental Tools for Network-Based Group Learning -- E-training or E-learning? -- Pedagogical Models in Network-Based Education -- The Effects of IT-Based Training on Employees Uptake of New Technologies in the Work-Place -- Focus Group Report: Mobility and Education -- Programs and Curricula -- ‘Anybody Out Th…
Real-Life Learning: Why, What and How? -- Virtual Corporate Training Systems -- Issues in the Assessment of Real-Life Learning with ICT -- Knowledge Work Management -- Communities of Practice in Higher Education -- Knowledge Acquisition in Small Businesses -- Experiences and Practices in Modeling Distance Learning Curricula for Capillary Approaches and Limited ICT Resource Scenarios -- The Use …
IVAs and Education -- Training Agents: An Architecture for Reusability -- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion -- Conversational Agents/NLP -- Natural Behavior of a Listening Agent -- Providing Computer Game Characters with Conversational Abilities -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Sim…
The Specification, Architectures and Tools -- An Introduction to Learning Design -- The Learning Design Specification -- Architectures to Support Authoring and Content Management with Learning Design -- An Architecture for the Delivery of E-learning Courses -- An Architecture for Learning Design Engines -- A Reference Implementation of a Learning Design Engine -- Learning Design Tools -- Design…
Opening Keynote -- Groups, Group Cognition and Groupware -- Groupware Development -- A Framework for Prototyping Collaborative Virtual Environments -- Adaptive Distribution Support for Co-authored Documents on the Web -- Agilo: A Highly Flexible Groupware Framework -- Autonomous and Self-sufficient Groups: Ad Hoc Collaborative Environments -- Empowering End-Users: A Pattern-Centered Groupware D…
E-Laboratories from Theory to Practice -- The Lab@Future Project -- Virtual Laboratories in Education -- E-Learning Evaluation and Usability -- Clustering Students to Help Evaluate Learning -- Issues on School E-Laboratories in Science Teaching -- Computer-Automated Testing: An Evaluation of Student Performance -- A Model For Designing and Evaluating Teacher Training Programs in Technology Educ…
One: Keynote Speakers -- Two: Long Papers -- Three: Short Papers.We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes…we would like these personal systems to become transparent to the tasks they will be performing. In …