Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in Fir…
Synthetic Characters and Virtual Worlds -- Engaging in a Conversation with Synthetic Characters Along the Virtuality Continuum -- Visualizing Emotion in Musical Performance Using a Virtual Character -- Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments -- Virtual Camera Planning: A Survey -- Generating Visual Displays -- Graphical Data Displays and Database Q…
Graph Representations -- Hypergraph-Based Image Representation -- Vectorized Image Segmentation via Trixel Agglomeration -- Graph Transformation in Document Image Analysis: Approaches and Challenges -- Graphical Knowledge Management in Graphics Recognition Systems -- A Vascular Network Growth Estimation Algorithm Using Random Graphs -- Graphs and Linear Representations -- A Linear Generative Mo…
From the contents: Geometry -- Lines, angles and trigonometry -- Circe -- Triangle -- Quadrilaterals -- Polygon -- Three-dimensional objects -- Coordinate systems -- Vectors -- Quaternions -- Transformations -- 2D Straight line -- Lines and circles -- Second degree curves -- 3D Straight line -- The plane -- Line, plane and sphere -- 3D Triangle -- Parametric curves and patches -- Second-degree …
An Introduction to Spaces, Spatiality and Technology -- The Digital Uncanny -- En-Spacing Technology -- Shifting Presence in the Classroom -- The Public Library -- Understanding Spatiality -- Public Place as a Resource of Social Interaction -- Privacy Zoning -- High-Fidelity Mapping of Intellectual Space -- Escape from Surface and Linearity -- “Surface”: Material Infrastructure for Space --…
On Convex Developments of a Doubly-Covered Square -- Flat 2-Foldings of Convex Polygons -- Uniform Coverings of 2-Paths with 6-Paths in the Complete Graph -- Foldings of Regular Polygons to Convex Polyhedra I: Equilateral Triangles -- Maximum Induced Matchings of Random Regular Graphs -- Antimagic Valuations for the Special Class of Plane Graphs -- A General Framework for Coloring Problems: Old…
IFIP SG16 Chair’s Welcome Address -- A New Framework for Entertainment Computing: From Passive to Active Experience -- Interactive Digital Storytelling -- Cultural Computing with Context-Aware Application: ZENetic Computer -- Automatic Conversion from E-Content into Animated Storytelling -- Key Action Technique for Digital Storytelling -- Graphics -- A New Constrained Texture Mapping Method -…
Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace,…
Invited Presentations -- Lessons for the Future from a Decade of Informedia Video Analysis Research -- Large Scale Evaluations of Multimedia Information Retrieval: The TRECVid Experience -- Image and Video Retrieval from a User-Centered Mobile Multimedia Perspective -- Multimedia Research Challenges for Industry -- Industrial Presentations -- Practical Applications of Multimedia Search -- Video…
In the past several years, there have been significant technological advances in the field of crisis response. However, many aspects concerning the efficient collection and integration of geo-information, applied semantics and situation awareness for disaster management remain open. Improving crisis response systems and making them intelligent requires extensive collaboration between emergency …