Theory of System Performance Analysis -- Time—The Zeroth Performance Metric -- Getting the Jump on Queueing -- Queueing Systems for Computer Systems -- Linux Load Average—Take a Load Off! -- Performance Bounds and Log Jams -- Practice of System Performance Analysis -- Pretty Damn Quick (PDQ)—A Slow Introduction -- Multicomputer Analysis with PDQ -- How to Scale an Elephant with PDQ -- Cli…
Software Engineering Challenges -- Software Processes and Process Models -- Project Management -- Software Configuration Management -- Software Requirements Analysis and Specification -- Software Architecture and Design -- Project Planning -- Project Scheduling and Staffing -- Software Quality Management -- Rish Management -- Structured Design Methodology -- Object-Oriented Design and Design Me…
Global optimization -- The Motivation for Differential Evolution -- Critical values for the control parameters of differential evolution algorithms -- The Differential Evolution Algorithm -- Fast Evolution Strategies -- Benchmarking Differential Evolution -- On the usage of differential evolution for function optimization -- Problem Domains -- Shape design and optimization by genetic algorithm …
Basics of Designing Virtual Reality Systems -- Introduction: Virtual Reality in a Nutshell -- Requirements Engineering and Storyboarding -- Object and Scene Modeling -- Putting It All Together -- Performance Estimation and System Tuning -- Creating the Virtual Reality -- Output Display -- Sensors and Input Processing -- 3D Multimodal Interaction Design -- Simulation I: Collision Detection -- Si…
Invited Talks -- Abstract Scalars, Loops, and Free Traced and Strongly Compact Closed Categories -- Labels from Reductions: Towards a General Theory -- Adequacy for Algebraic Effects with State -- Contributed Papers -- Bisimilarity Is Not Finitely Based over BPA with Interrupt -- Algebra ? Coalgebra = Presheaves -- Strong Splitting Bisimulation Equivalence -- Complete Axioms for Stateless Conne…
Modeling -- Organizational and Social Concepts in Agent Oriented Software Engineering -- Representing Agent Interaction Protocols with Agent UML -- AML: Agent Modeling Language Toward Industry-Grade Agent-Based Modeling -- Formal Semantics for AUML Agent Interaction Protocol Diagrams -- A Study of Some Multi-agent Meta-models -- A Metamodel for Agents, Roles, and Groups -- Design -- Bridging th…
Keynote I -- A Process Toward Total Dependability – Airbus Fly-by-Wire Paradigm -- Session 1A: Distributed Algorithms -- Building and Using Quorums Despite any Number of Process of Crashes -- Failure Detection with Booting in Partially Synchronous Systems -- Total Order Communications: A Practical Analysis -- Gracefully Degrading Fair Exchange with Security Modules -- Session 1B: Fault Tolera…
Invited Talks -- Probabilistic Validation of Computer System Survivability -- Timed Asynchronous Distributed Systems -- WLAN in Automation – More Than an Academic Exercise? -- Evaluation -- Using Stratified Sampling for Fault Injection -- A Methodology for the Automated Identification of Buffer Overflow Vulnerabilities in Executable Software Without Source-Code -- Quantitative Evaluation of D…
Reasoning -- Dynamics of Declarative Goals in Agent Programming -- Theories of Intentions in the Framework of Situation Calculus -- Partial Deduction for Linear Logic—The Symbolic Negotiation Perspective -- Modelling and Engineering -- On Modelling Multi-agent Systems Declaratively -- The Semantics of MALLET–An Agent Teamwork Encoding Language -- Construction of an Agent-Based Framework for…
Keynote Address -- Data Management in Mobile Peer-to-Peer Networks -- On Using Histograms as Routing Indexes in Peer-to-Peer Systems -- Processing and Optimization of Complex Queries in Schema-Based P2P-Networks -- Using Information Retrieval Techniques to Route Queries in an InfoBeacons Network -- Similarity Search in P2P Networks -- Content-Based Similarity Search over Peer-to-Peer Systems --…