The Basics -- From Pixels to Shapes -- Making Them Move -- Pixels, Images and Image Files -- Let The Games Begin -- It’s 3D Time! -- 3D Modeling -- Rendering: Shading and Lighting -- Advanced Techniques -- And Finally, Introducing Maya -- Making Them Move -- Animation -- Viewpoint Animation -- Lights, Camera, Action!.Computer graphics continues to evolve at a breakneck pace, fueled by modern …
Introduction -- New Products and Services -- Process Efficiency through Customer Integration -- Data Format Standards -- PDF/X-3 -- JDF -- XML -- Process Efficiency through Self Service: Self-Directed Customers -- Online Calculation -- Placing Orders Online -- Remote Preflight -- Web Printing -- Order Tracking -- Archiving Orders and Offerings -- Stock Reporting Systems -- Online Ordering Syste…
Computer-Generated Plants - Introduction -- Plants - Botanical Description -- Some Mathematics -- Plants as Mathematical Objects -- Procedural Modeling - Programming of Plants -- Rule-Based Modeling - Single Plants are 'Emerging' -- Rule-Based Object Production - Interactive Modeling -- Modeling Terrain - The Basis -- Modeling Vegetation - A Landscape Evolves -- Rendering - Creating 'Virtual Re…
Basics of Designing Virtual Reality Systems -- Introduction: Virtual Reality in a Nutshell -- Requirements Engineering and Storyboarding -- Object and Scene Modeling -- Putting It All Together -- Performance Estimation and System Tuning -- Creating the Virtual Reality -- Output Display -- Sensors and Input Processing -- 3D Multimodal Interaction Design -- Simulation I: Collision Detection -- Si…
Introduction: About the ECC and This Report -- E-Merging Media: The Future of Communication -- Changing Media -- Changing Technology -- Changing Society -- Changing Rules.After the very successful ECC-Book on "E-conomy" this new report of the European Communication Council (ECC) analyzes from various perspectives the profound societal and economical change of the media economy, initiated by dig…
Keynote Papers -- Digitally Sponsored Convergence of Design Education, Research and Practice -- Space, Time, Mind -- Constructing Complexity -- Virtual Heritage, Reconstruction and Histories -- Labyrinthine Digital Histories -- A 3D Model of the Inner City of Beijing -- A Method Proposed for Adoption of Digital Technology in Architectural Heritage Documentation -- From Architectural Intent to P…
Process integration in the printmedia industry -- Job Definition Format -- Networking architectures -- Benefits -- Procedure when implementing process integration -- Closing remarks.The arrival of PDF has successfully optimized certain elements of the production workflow – the next challenge facing the print media industry is to resolve the problem of non-networked software packages that exis…
Current approaches to vision -- The Proposed HIP Framework -- Image processing within the HIP framework -- Applications of the HIP framework -- Practical aspects of hexagonal image processing -- Processing images on square and hexagonal grids - a comparison -- Conclusion.Hexagonal Image Processing provides an introduction to the processing of hexagonally sampled images, includes a survey of the…
Frameworks: The Social, Unpredictable, and Innovatory Use of ICTs -- Beyond User-Centric Models of Product Creation -- Following the Emergence of Unpredictable Uses? New Stakes and Tasks for a Social Scientific Understanding of Ict Uses -- The Innovatory Use of ICTs -- Empirical Studies: Users as Innovators and Critics -- Supporting Creativity — Co-Experience in Mobile Multimedia Messaging --…
A MRI View of Brain Tumor Outcome Prediction -- Achieving Cognitive Skills in Multimedia through Revised Bloom Taxonomy -- An Estimation for Bitcoin Price Volatility -- An Optimization Model for Solving Stochastic Cooperative Games -- Assessing and Explaining Technical Inefficiency in the Tunisian Insurance Industry: A Comparison of Some Parametric Time-Variant Models -- Banking Sector Performa…