Avida: Evolution Experiments with Self-Replicating Computer Programs -- Framsticks: A Platform for Modeling, Simulating, and Evolving 3D Creatures -- Nerve Garden: Germinating Biological Metaphors in Net-based Virtual Worlds -- GenePool: Exploring the Interaction Between Natural Selection and Sexual Selection -- Sodarace: Adventures in Artificial Life -- Escaping the Accidents of History: An Ov…
Keynotes -- Modeling and Simulation Methodologies I -- Intelligent Control -- Computer and Network Security I -- HLA and Simulator Interoperation -- Manufacturing -- Agent-Based Modeling -- DEVS Modeling and Simulation -- Modeling and Simulation Methodologies II -- Parallel and Distributed Modeling and Simulation I -- Mobile Computer Network -- Web-Based Simulation, Natural System -- Modeling a…
Improving Concurrent Write Scheme in File Server Group -- A Comparative Performance Study of Distributed Mutual Exclusion Algorithms with a Class of Extended Petri Nets -- A Practical Comparison of Cluster Operating Systems Implementing Sequential and Transactional Consistency -- Clock Synchronization State Graphs Based on Clock Precision Difference -- A Recursive-Adjustment Co-allocation Schem…
Applications -- Increasing Interconnection Network Connectivity for Reducing Operator Complexity in Asynchronous Vision Systems -- Geometric Robot Mapping -- Discrete Geometry Applied in Hard Real-Time Systems Validation -- Discrete Hierarchical Geometry -- Hierarchical Watersheds Within the Combinatorial Pyramid Framework -- Optimal Design of 2D/3D Hierarchical Content-Based Meshes for Multime…
Tutorial -- An Overview of the SAE Architecture Analysis & Design Language (AADL) Standard: A Basis for Model-Based Architecture-Driven Embedded Systems Engineering -- Models and Analysis -- Deploying QoS Contracts in the Architectural Level -- Hierarchical Composition and Abstraction in Architecture Models -- Pattern-Based Analysis of an Embedded Real-Time System Architecture -- An ADL Centric…
Basics of Designing Virtual Reality Systems -- Introduction: Virtual Reality in a Nutshell -- Requirements Engineering and Storyboarding -- Object and Scene Modeling -- Putting It All Together -- Performance Estimation and System Tuning -- Creating the Virtual Reality -- Output Display -- Sensors and Input Processing -- 3D Multimodal Interaction Design -- Simulation I: Collision Detection -- Si…
SOARS: Spot Oriented Agent Role Simulator — Design and Implementation -- Interactive inversion of agent-based models -- Modeling the Exchange of AIDS Prevention and Treatment Strategies in Hong Kong -- Effect of Mutual Choice Metanorm in Group Dynamics for Solving Social Dilemmas -- Evolution of Cooperative Behavior in C2C market: Effect of Reputation Management System -- Constructing shared …
Specific Approaches -- Conceptual Modeling of Structure and Behavior with UML – The Top Level Object-Oriented Framework (TLOOF) Approach -- How to Manage Uniformly Software Architecture at Different Abstraction Levels -- Schema Integration Based on Uncertain Semantic Mappings -- Process Modeling and Views -- Combining Intention-Oriented and State-Based Process Modeling -- Pattern-Based Analys…
Basic Computer Graphics -- Raster Algorithms -- Clipping -- Transformations and the Graphics Pipeline -- Approaches to Geometric Modeling -- Basic Geometric Modeling Tools -- Visible Surface Algorithms -- Color -- Illumination and Shading -- Rendering Techniques -- Geometric Modeling Topics -- Curves in Computer Graphics -- Surfaces in Computer Graphics -- Intersection Algorithms -- Global Geom…
Formal Approaches in Modelling -- On the Physical Formal and Semantic Frontiers Between Human Knowing and Machine Knowing -- Approximation Problems Categories -- Computation of Partial Automata Through Span Composition -- Degenerate Arrays: A Framework for Uncertain Data Tables -- Neural Network Sensitivity Analysis Applied for the Reduction of the Sensor Matrix -- Fuzzy Modeling for Coal Seams…