Invited Talk (Abstract) -- Pervasive Computing – A Case for the Precautionary Principle? -- Session 1: Smart Devices and Applications -- TENeT: A Framework for Distributed Smartcards -- P2P Digital Value Fair Trading System Using Smart Cards -- “Devices Are People Too” Using Process Patterns to Elicit Security Requirements in Novel Domains: A Ubiquitous Healthcare Example -- Invited Talk …
RoboCup 2004 Overview -- RoboCup 2004 Overview -- Award Winner Papers -- Map-Based Multiple Model Tracking of a Moving Object -- UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League -- Full Papers -- CommLang: Communication for Coachable Agents -- Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots -- A Constructive Feature Detection…
Digital Library Models and Architectures -- Requirements Gathering and Modeling of Domain-Specific Digital Libraries with the 5S Framework: An Archaeological Case Study with ETANA -- On the Effective Manipulation of Digital Objects: A Prototype-Based Instantiation Approach -- LibraRing: An Architecture for Distributed Digital Libraries Based on DHTs -- Multimedia and Hypermedia Digital Librarie…
A Generic Process for Requirements Engineering -- System Modelling for Requirements Engineering -- Writing and Reviewing Requirements -- Requirements Engineering in the Problem Domain -- Requirements Engineering in the Solution Domain -- Advanced Traceability -- Management Aspects of Requirements Engineering -- DOORS: A Tool to Manage Requirements.This second edition follows quickly on the ?rst…
RTV4HCI: A Historical Overview -- Real-Time Algorithms: From Signal Processing to Computer Vision -- Advances in RTV4HCI -- Recognition of Isolated Fingerspelling Gestures Using Depth Edges -- Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles -- Flocks of Features for Tracking Articulated Objects -- Static Hand Posture Recognition Based on Okapi-Chamfer Matching …
Applications -- Social, Economic, and Ethical Implications of Ambient Intelligence and Ubiquitous Computing -- Integrated Microelectronics for Smart Textiles -- Ambient Intelligence Research in HomeLab: Engineering the User Experience -- How Ambient Intelligence will Improve Habitability and Energy Efficiency in Buildings -- System Design and Architecture -- Networked Infomechanical Systems (NI…
Part One -- Introduction -- Designing annotation schemes: from theory to model -- Designing Annotation schemes: from model to representation -- Community standards -- Creating annotations -- Using annotations -- Part Two: Case Studies -- General Corpora -- Treebanks -- Semantic annotation -- Discourse level annotation -- Speech (transcribed) -- Biomedical annotations.This handbook offers a thor…
Collaboration at Work and Play -- Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas -- Towards the Development of CSCW: An Ethnographic Approach -- An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools -- Layers -- An Empirical Comparison of Transparency on One and Two Layer Displays -- User Interface Overloading: A Novel Approach …
An Overview of the EGEE Project -- Grid Computing Using Web Services Technologies -- Similarity Grid for Searching in Metric Spaces -- Organisation-Oriented Super-Peer Networks for Digital Libraries -- A Combined Hyperdatabase and Grid Infrastructure for Data Stream Management and Digital Library Processes -- The MINERVA Project: Towards Collaborative Search in Digital Libraries Using Peer-to-P…
An Introduction to Biometric Authentication Systems -- Fingerprint Identification Technology -- Iris Recognition -- Face Recognition -- Elements of Speaker Verification -- Technology Evaluation of Fingerprint Verification Algorithms -- Methods for Assessing Progress in Face Recognition -- The NIST speaker recognition evaluation program -- Large-Scale Identification System Design -- Biometric Sy…